Next up are a couple of 1998 Vertigo Prestige format one-shots. Swamp Thing: Roots by Jon J. Muth is an American historical fiction story set in 1943. It has only a tangential connection to the character of Swamp Thing, but Muth does include a plant elemental aspect which brings several seemingly disparate story threads together. It’s difficult to see where he’s going with it at first, but it’s so beautifully painted that the art carries you along anyway. In the end the story is a showcase for Muth the artist rather than Muth the writer.
Toxic Gumbo by Lydia Lunch & Ted McKeever is the tale of a Cajun woman named Onesia born with a toxic physiology, which makes her immune to poisons. She becomes fascinated by poisons, experimenting on herself and using them on others. After escaping from an orphanage her story is a road trip through the Louisiana Bayou. She finds some companionship, but bad things happen to everyone who crosses her path. I suppose it’s meant to be a parable about the fate of innocence in our poisoned world, but in the end it reads more like a succession of bizarre random backwoods events. There’s no real ending, just Onesia back on the road, “ready for the next disaster.”
1998 also saw the last two installments (to date) of the “Vertigo Visions” series, one-shots which featured classic DC heroes done with a “Vertigo twist.” Tomahawk by Rachel Pollack & Tom Yeats is a tale about the American frontier, set in and around Boston in 1773. Thomas Hawke thinks the Native American population are savages, and he’s ambivalent about the talk of revolution, but takes part in the famous Tea Party protest anyway. Taken by a group of Wampanoag, Hawke learns their language and eventually comes to share their unity with nature. In the end his lover Emily finds him and convinces him to fight for the Revolution. So the “twist” in this case is that the central story is about a European coming to respect native culture (and incidentally accepting a woman as an equal partner as well). Heavy stuff for a frontier story, and the opposite of the kind of action normally expected in such a period tale. It would have benefited from more traditional action and less consciousness raising.
Doctor 13 by Matt Howarth (writer/inker) & Michael Avon Oeming (penciller) revisits Dr. Terence Thirteen, renowned debunker of the supernatural. The subtitle “Do AIs Dream of Electric Sheep?” points to the focus of the story (as well as alluding to the Philip K. Dick story that was the basis of the film Blade Runner). At the beginning Thirteen is shown defending his “skeptical rationalism” to a marriage counselor, and we see him in decline, separated from his wife. But as he tangles with a former partner who now hosts a reality TV show, it becomes apparent that the entire story may be taking place in a simulated virtual reality AI environment. It’s hard to ignore the similarities to films like “The Lawnmower Man” and “Tron:” virtual reality was a cultural theme that was in the air at the time. It’s a clever conceit for a comic, but it makes for an inconclusive ending. The “reality” of the story is not completely resolved.
I have both the Tomahawk and the Doctor 13 one-shots. Honestly, I believe I have yet to read either of them. Gangland I have in its entirety, and Swamp Thing: Roots has eluded me for a few years now. I wanted to read that one because it takes place in my home state of Indiana, and because I was always a big fan of Jon J. Muth’s.